I have a long daily commute. (And if some of the studies are correct, I'll probably have a shorter life-span than people who has shorter commutes.) To make the journey on trains and buses tolerable, I listen to audiobooks and podcasts. But I also want to occupy my senses of sight and touch -- so I play games on my iPhone, of which the following criteria must be satisfied:
Here's my list of games that I've enjoyed playing. Maybe you will find them enjoyable, too.
Orbital is played with a single finger, tapping on the screen shoots a ball in the direction that the launcher is aiming.
Its elegantly simple matching gameplay and surprising layer of charm and subtle personality put it up there with the classic Tetris as one of the very best of their kind.
It's stupid fun. But it's fun. The sounds are quirky. The characters are ridiculous. The graphics are cute.
(Note: the latest version semes to have a bug on my iPhone where the game sounds cannot be turned off.)
Your job is to shoot your ball into the next circle, getting a point for doing so. If you make it into the center, you get a "perfect" bonus, which increases throughout the game for each perfect you get.
(This is the game I'm currently playing.)
I’ve used more clipboard managers than I care to remember, but I’ve yet to find a solution that’s as simple or intuitive as the rudimentary one baked into OS X. But Paste might be the first one that sticks around past the trial period.
Desktop computers are the things that you move to and sit down in front of. Mobile devices are devices that follow you wherever you go (even into the can). Wearables are different from both: they’re devices that do things for you even when you’re not interacting with them at all. It’s taken forty years, but we finally have computers that have a totally servile relationship with their users.
Coherent Navigation worked on high-precision navigation systems, technology that is far stronger than many consumer-grade global positioning systems, which are typically accurate to within three to five meters. In the past, Coherent Navigation has also worked on autonomous navigation and robotics projects, according to previous company job listings, as well as projects for the Defense Department.
Cook spoke about his first meetings with Steve Jobs and how he taught Cook that you could make great change in the world while also being successful in your career. Cook stated that now more than ever you don’t have choose between “doing good and doing well.”
Michael Chabon: It is in the nature of a teenager to want to destroy. The destructive impulse is universal among children of all ages, rises to a peak of vividness, ingenuity and fascination in adolescence, and thereafter never entirely goes away. Violence and hatred, and the fear of our own inability to control them in ourselves, are a fundamental part of our birthright, along with altruism, creativity, tenderness, pity and love. It therefore requires an immense act of hypocrisy to stigmatize our young adults and teenagers as agents of deviance and disorder. It requires a policy of dishonesty about and blindness to our own histories, as a species, as a nation, and as individuals who were troubled as teenagers, and who will always be troubled, by the same dark impulses. It also requires that favorite tool of the hypocritical, dishonest and fearful: the suppression of constitutional rights.
Back my Kickstarter for a drone hovering above Swindon's Magic Roundabout, livestreaming it, forever pic.twitter.com/u7ssKpW5oU— Dan W (@iamdanw) May 17, 2015
This use travelled across the Atlantic where, Dent says, the Americans are merely applying a more literal sense of "engineer". The suffix -eer usually indicates an "agent noun", she says, describing a person who performs the action of the verb, in this case operating/acting on an engine.
True story: 1st time I saw Mad Max, I didn't catch on that it was sci-fi. I thought that was just Australia in the 70s.— L. Rhodes (@Upstreamism) May 17, 2015
Thanks for reading.