The Return-the-Favor Edition Friday, October 26, 2018

Apple Music’s Human Curation Falls Apart When It Comes To Less Mainstream Tastes, by Ben Lovejoy, 9to5Mac

Apple, as a modern company, was built on music. It was the iPod that turned it from a niche computer company into a mass-market consumer brand, and it is the iPhone – itself very much trading on the iPod’s musical heritage – that made it the world’s first trillion-dollar company. Music has been a massive friend to Apple; it’s time for Apple to return the favor.

So that’s my view: Apple could and should care about all the genres it streams. Please share your own thoughts in the comments.

In A Three-way Privacy Fight, Apple Has More To Lose Than Facebook Or Google, by Kate Fazzini, CNBC

But by so consistently defining itself by its security, the company is also setting itself up for heightened risk of losing face on this topic. Investors will be watching for any sign that these concrete security and privacy goals have started to crack.


Wake Up To A Weather Forecast On Your iPhone's Lock Screen, by Matt Elliott, CNET

You need three ingredients to get a lock-screen weather forecast on your iPhone: iOS 12, the Stock weather app set to always know your location and the Bedtime alarm.

Linea Go, The iPad's Best Drawing App, Is Now On iPhone, by Charlie Sorrel, Cult of Mac

Linea Go is the little sister of Linea, perhaps the best pick-up-and-go drawing app on the iPad. And unlike the iPad, where there are a ton of really top-end drawing and painting apps, the iPhone has far fewer, especially if you just want a great way to lay down a quick sketch.


To All The Sims I’ve Killed Before, by Jillian Capewell, Huffington Post

Mortimer Goth settles in to one of the 15 wicker chairs that have suddenly appeared by his lit fireplace. He feels strangely compelled to sit and remain seated, as if guided by an unseen hand, even as the room he’s in grows curiously hotter and hotter. Before he knows it, the chairs around him burst into pixelated flames. He’s on fire! He calls for help, but his wife, Bella, can’t hear him. She’s swimming in circles in their backyard pool, searching fruitlessly for a ladder that doesn’t exist.

For the uninitiated fiddling around their family desktop, the original version of “The Sims” was mostly about nurturing humanlike characters through life’s minutiae. For everyone else, “The Sims” was and is a game about death, about wacky, inconsequential death, about fiery death and watery death, death by starvation and death by electric shock and death by skydiving malfunction ― Mortimer and Bella’s worst recurring nightmare. And as the game evolved over the years, a kind of meta-game has formed around it: a subtle relationship between creative, death-obsessed “Sims” players and the game’s ever-adapting designers, keen on raising the stakes of the simulated lives we so easily ended.

Bottom of the Page

There are days when I am feeling nihilism. Then I reach home and I sleep.


I was tired last night, and went to bed early at 10am. (Yes, 10am is usually early for me.) A good 8 hour of sleep should be good for me, I thought.

Then I woke up at 1.30am and couldn't get back to sleep.


Thanks for reading.