The Don't-Look-At-Them Edition Friday, July 29, 2016

Driverless Cars, Augmented Reality, And A Future Without Street Signs, by Adrienne Lafrance, The Atlantic

“Autonomous vehicles might get 90 percent penetration much sooner than that and augmented reality might get 50 percent penetration much sooner than that, but there’ll still be a larger number of people in the world who walk around who still need that capability,” he told me. “ And governments in general are slow to make infrastructural changes like that, so it could well be that in many countries there are street signs long after people don’t look at them anymore.”

Big iPad Or Small iPad

Comparing iPad Pro Technologies And Intangibles, by Julio Ojeda-Zapata, TidBITS

I’ve made extensive use of both models in recent months, and love them both for different reasons. While they seem nearly identical on the surface – apart from size and weight, of course – they are actually quite different.

The newer 9.7-inch model has certain advanced features its older 12.9-inch sibling lacks, while at the same time the big iPad Pro outpaces the smaller one in several significant ways.

iPad Pro 9.7 Revisited: Making It Work For Work, by JC Torres, SlashGear

Now we take another look at the iPad Pro, the same 9.7-inch model, to answer an equally burning question: how can it replace a PC, especially for some serious work.

Learn And Be Creative

Disney And Google Alums Encourage Kids To Become The Next Walt Disney With This Magical Mixed Reality iPad Drawing App: Interview, by Lauren Keating, Tech Times

A team of six ex-Googlers and a former Disney designer have developed a new mixed-reality storytelling app that provides a more interactive gaming experience while encouraging kids' creativity.

Called Osmo Monster, the augmented reality game taps into children's imaginations to bring physical things that they draw to life. This allows them to channel their inner Walt Disney and create their own animations and see them become animated in real-time.

What My Daughters Learned At Summer Coding Camp, by Ebba Blitz, Recode

This summer, I sent both of my daughters, ages 12 and 8, to coding camp at Stanford University. The focus of their weekly classes is more on learning a skill set rather than on finishing projects. During a whole week of coding, they created a few games, built houses in Minecraft (a Swedish national sport!), and made 3-D printed necklaces, an iPhone case and a hamster with a unicorn. The coding was just a means to create all this and build confidence.

Hidden Capabilities

Smile For The Phone, Creep, by Joyce Wadler, New York Times

“When you grab your phone, it’s probably going to be locked, but there’s a camera icon on the lower right,” she says. “You don’t need to unlock it to use the camera. Just swipe up and you’re ready to go.”

I had never noticed a pale gray camera icon on my phone; it’s lost in a pale gray corner of my home screen, but when I put on my reading glasses I see it. And since sometimes there is a different screen and the camera icon does not appear, Caity shows me a bar at the bottom of the phone I can swipe upward. That brings up several icons, including the camera still in the lower right.


iMovie For iOS Updated With Improvements To Project Creation, Shared iPad Support, More, by Chance Miller, 9to5Mac

Users are now able to start projects quickly by selecting multiple images and videos, making it easier to get started on a project.

iCell (For iPad), by Tony Hoffman, PC Magazine

By exploring interactive 3D simulations, you can examine and learn about various cell components. Brief textual descriptions of each feature are accessible, at a level of difficulty of your choosing.


Measurements And Units In Foundation, by Ole Begemann

New in Foundation in iOS 10 and macOS 10.12 is a family of types for modeling units of measurements as well as actual measurements in those units, such as 1 kilometer or 21 degrees Celsius.


What Marissa Mayer Brought To Yahoo That Can’t Be Bought Or Sold, by jelenawoehr, Hacker Noon

I’m not interested in debating why Yahoo couldn’t turn around. But, in a month rife with headlines like these, I wanted to talk a little bit about what it was like for me to work for Marissa Mayer as one of 14,000 people in a huge organization, many levels down from the CEO.