These apps are certainly full of potential. A seamless and functional museum companion app could enrich the museum-going experience through transportive AR experiences, un-Google-able supplemental information, or other multimedia.
Unfortunately, the apps can be clunky, unimaginative, and redundant. They introduce reliance on our phones in one of the last places where we don't turn to our screens for entertainment. The technology could hinder our ability to appreciate art rather than enhance it.
When it comes to introducing cellphone-based technology into museums, the experiences will live or die on the app-maker's ability to execute a flawless user experience — and on their imaginations.
Aira connects blind people to a visual interpreter, who helps them with daily tasks, and it's also helping one user pursue a new career.
The app teaches you Javascript through a series of tiny games and puzzles, the idea is that you’re learning but enjoying your time as well.
In February, the Justice Department issued demands to AT&T, Verizon and the G.S.M.A., a mobile industry standards-setting group, for information on potential collusion to thwart a technology known as eSIM, said two of the people, who spoke on the condition of anonymity because the details are confidential.
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The investigation was opened about five months ago after at least one device maker and one wireless carrier filed formal complaints with the Justice Department, two of the people said.
Granted, my experience is limited, but I have not encounter a museum app that I've enjoyed.
And I'm not turning on location service and bluetooth and notifications and whatever for your app.
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Thanks for reading.