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The Talking-About-Periods Edition Tuesday, June 11, 2019

The Sneaky, Subversive, And Sometimes Blatant Ways Apple Is Trying To Make Tech Friendlier For Women, by Wendy Naugle, Yahoo

Something revolutionary happened at Apple’s 30th annual World Wide Developers conference in San Jose last week. Yes, there were the announcements about the new IOS, a soon-to-be-launched “sign-in with Apple” feature that won’t share your personal data like Facebook might, and new watch-specific apps.

But on the big stage there was something else: a female Apple exec talking about periods.

Apple Is Making Corporate ‘BYOD’ Programs Less Invasive To User Privacy, by Sarah Perez, TechCrunch

This new MDM (mobile device management) enrollment option is meant to better balance the needs of I.T. to protect sensitive corporate data and manage the software and settings available to users, while at the same time allowing users’ private personal data to remain separate from I.T. oversight.

According to Apple, when both users’ and I.T.’s needs are in balance, users are more likely to accept a corporate “bring your own device” or BYOD program — something that can ultimately save the business money that doesn’t have to be invested in hardware purchases.

What Apple Knows About You, by Ina Fried, Axios

Apple pitches itself as the most privacy-minded of the big tech companies, and indeed it goes to great lengths to collect less data than its rivals. Nonetheless, the iPhone maker will still know plenty about you if you use many of its services: In particular, Apple knows your billing information and all the digital and physical goods you have bought from it, including music, movie and app purchases.

Stuff

Apple Shares New Shot On iPhone XS Video With Portrait Tips From Photojournalist Christoper Anderson, by Juli Clover, MacRumors

To add color and intrigue, he plays with props or an object that can create shadows of reflections to define subjects and obscure parts of the image that might be distracting. He uses things like keys, glasses, bottles and mirrors to experiment with different looks.

Luminar 3.1 With Accent AI 2.0 Makes Your Photos Even Better, by Bryan M Wolfe, iMore

The latest filter uses so-called "human-aware" technology that recognizes people in photos and then applies adjustments for more realistic imagery.

Cyberduck 7.0, by Agen Schmitz, TidBITS

The new release introduces multi-segmented downloads, multiplying connections to make a parallel download process possible for improved download speed and reliability.

Why Use Both Text Message Forwarding And Messages In iCloud?, by Glenn Fleishman, Macworld

If you’re forwarding text messages, then why do you need to use iCloud at all? It has to do with notifications and availability.

Notes

Apple Cancels 700-acre Data Center Project In Denmark, Looks To Sell Off The Land, by Benjamin Mayo, 9to5Mac

In a surprise announcement, Apple has cancelled plans to open a large data center in Aabenraa, Denmark. The news was posted on the local town’s website. Apple is looking to sell off the land and leave the site completely.

Apple's U.S. iPhones Can All Be Made Outside Of China If Needed, by Debby Wu, Bloomberg

Hon Hai, known also as Foxconn, is the American giant’s most important manufacturing partner. It will fully support Apple if it needs to adjust its production as the U.S.-Chinese trade spat gets grimmer and more unpredictable, board nominee and semiconductor division chief Young Liu told an investor briefing in Taipei on Tuesday.

“Twenty-five percent of our production capacity is outside of China and we can help Apple respond to its needs in the U.S. market,” said Liu, adding that investments are now being made in India for Apple. “We have enough capacity to meet Apple’s demand.”

You Can’t Beat An Unwinnable Game, But You Can Break It, by Joe Veix, The Outline

Did Ocasla actually beat SimCity 3000? Depends. As I glossed over earlier, sim games don’t usually contain end goals. This is part of their charm. They allow a player to build whatever they want, and then gradually get tired of the game and eventually stop playing.

This is probably why the natural end to most sim game sessions involves self-imposed destruction. The player reaches a point of boredom, and then burns everything down and starts over. The SimCity series almost anticipated this urge, offering a number of disasters — fires, floods, monsters, and even a DeLillo-esque “chemical cloud” — that could be triggered to reduce one’s creation to smoldering ruins.

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Oh, it's normal to give up on my Sim city? I've been playing it wrong...

:-)

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Thanks for reading.