The Wireless-Sync Edition Tuesday, June 18, 2019

iOS 13 Warns You If You Delete An App With An Active Subscription, by Chance Miller, 9to5Mac

As first spotted by Federico Viticci on Twitter, when you delete an app on iOS 13, you’ll see a pop up explaining your subscription options. Apple notes that even if you delete the app, your subscription will remain active and can still be used on other devices.

iOS 13 Uses Your iPhone Microphone To Fix Apple TV Audio Sync Issues, by Benjamin Mayo, 9to5Mac

As part of the process, the Apple TV will play a series of tones. The iPhone then measures how long it takes to hear the sounds. This calculation is then saved on the Apple TV.

The tvOS operating system can then send audio earlier or later using the time offset it calculated from the Wireless Audio Sync data, thereby synchronizing audio and visual outputs.

tvOS 13 Beta 2 Brings Picture-in-Picture Video Multitasking To Apple TV, by Benjamin Mayo, 9to5Mac

Users can start a video in full-screen, then switch apps and continue watching the playing video in a thumbnail. Controls overlaid on the video allow you to jump back to the app, or end playback of the video directly.

Adobe Details Upcoming ‘Fresco’ iPad Drawing And Painting App With Live Brushes, by Chance Miller, 9to5Mac

Adobe Fresco will arrive on the iPad later this year. The headlining feature of the app is something Adobe calls Live Brushes. This technology, based Adobe’s Sensei AI platform, mimics real-life oil and watercolor techniques, aiming to recreate how such materials blend together.


Apple’s Beddit Sleep Tracking Company Launches Beta Program For Testing New Features, by Zac Hall, 9to5Mac

Beddit, the sleep tracking company that Apple bought two years ago, is launching a new beta program to allow customers to test and offer feedback on new features before release. The new Beddit Beta Program is free for participants who enroll, but there are a few requirements for participation.

Review: Adonit Note Is An Affordable Apple Pencil Alternative, by Mark Linsangan, AppleInsider

The Adonit Note mimics a fine pen. It is sleek and lightweight, making it a good choice for for jotting down notes.

Kanex Unveils 6-in-1 USB-C Dock For iPad Pro, Works With Apple's Smart Keyboard Folio, by Michael Potuck, 9to5Mac

Featured ports on the new hub include USB-C, USB-A, HDMI, 3.5mm headphone jack, microSDXC card slot, and more.


Last Week On My Mac: Making Notarization As Hard As Possible, by hoakley, The Eclectic Light Company

The processes that I then had to go through to sign, harden, package and notarize each of my four command tools were a revelation.


China's Unmanned Store Boom Ends As Quickly As It Began, by Hiroshi Murayama, Nikkei Asian Review

In Japan and China alike, the gross margin on processed food, which lasts longer, is about 25%, while that on fast food and fresh groceries stands at 40% to 50%. In other words, the higher the ratio of fresh food at a convenience store, the more stable the business becomes.

Many of the companies that attempted to run unmanned convenience stores appear to have lacked such knowledge. If a store only carries long-lasting products like drinks and snacks, it looks more like a big vending machine in the eyes of consumers. Although the new concept of unmanned convenience stores attracted shoppers early on, the novelty has worn off.

A Brief History Of Cheating At Video Games, by Andrew Tarantola, Engadget

For as long as we've played games, there have been players willing to break the rules in order to win. Whether it's rolling weighted dice, counting cards, or hip checking pinball machines, you can bet your bottom dollar that if there's a game of chance, someone's working to work the odds in their favor.

It's no different in the modern era of online and console gaming -- some of the most iconic cheats in videogame history were put there by the person making the game itself. The Konami Code (up, up, down, down, left, right, left, right, B, A, start) is perhaps the most well known cheat code in gaming history. It was added to 1985's Gradius for the NES by the game's developer, Kazuhisa Hashimoto, who found the game to be too difficult during its debugging phase.

Bottom of the Page

I must be not that big a television fan. Or a sports fan. Because I have no idea, in this day and age, why picture-in-picture videos is necessary. Isn't that iPhone or iPad more suitable to montior a second screen?

(Yes, I still hate always-on television bugs. As well as Netflix's you-will-not-read-end-credits feature.)


Thanks for reading.