The Oil-and-Watercolor Edition Tuesday, September 24, 2019

Adobe Fresco Launches With Today At Apple And The Big Draw Collaboration, by Michael Steeber, 9to5Mac

Adobe’s new painting and drawing app, Fresco, launches today on iPad. The next-generation tool promises an illustration experience with an unprecedented level of fidelity to traditional oil and watercolor paints. Alongside Fresco’s launch, Adobe is teaming up with Apple and The Big Draw for an entire month of Today at Apple sessions at every Apple Store in the world.


Fresco’s spotlight feature is Live Brushes powered by Adobe Sensei. These sophisticated tools push beyond traditional pixel or vector-based brushes, simulating the physics and chemical interactions of real paints. The app borrows interface elements and interaction models from Photoshop on iPad, Adobe’s other upcoming iPad app.

Apple’s New Mac Pro To Be Assembled In Texas After Tariff Waiver, by Mark Gurman, Bloomberg

Apple Inc. said the next version of its high-end Mac Pro desktop computer will be assembled in Texas after the company received tariff waivers on key components.

The new model will be produced in the same factory in Austin operated by Flex Ltd. that has produced the previous Mac Pro since 2013, Apple said in a statement Monday. Manufacturing of the new model was “made possible” after the U.S. government approved on Friday Apple’s request for a waiver on 25% tariffs on 10 key components imported from China. The company was granted exclusions on several parts, including processors, power components and the computer’s casing.

Mysterious AVID Issue Knocks Out Mac Pro Workstations Across Hollywood, by Janko Roettgers, Variety

Film and TV editors across Los Angeles were sweating Monday evening as their workstations were refusing to reboot, resulting in speculations about a possible computer virus attack. Social media reports suggested that the issue was widespread among users of Mac Pro computers running older versions of Apple’s operating system as well as AVID’s Media Composer software.


Apple Selects In-store Sessions To Highlight Upcoming Apple TV+ Content, by Michael Steeber, 9to5Mac

Exclusive: Conservation and the Impact of Climate Change will feature filmmakers Victoria Stone and Mark Deeble, who co-created, produced, and filmed the Apple Original “The Elephant Queen.”


Design Lab: Space Adventures with the Peanuts Gang is a lighthearted session that will guide participants through illustrating an astronaut in the iconic Peanuts style using Procreate on an iPad Pro. The September 28 session promotes “Snoopy In Space,” another Apple Original coming to Apple TV+ at launch.

Apple Music's New Lyrics Landing Page Celebrates Songwriters Like Halsey, YBN Cordae & More, by Tatiana Cirisano, Billboard

Real-time lyrics launched last week as part of Apple's new iOS 13 operating system, and allows users to display song lyrics, karaoke-style, while a song is playing. The new landing page is intended to "celebrate this new frontier in the listening experience," according to its page description.

13 Features Of iOS 13: CarPlay Improvements, by Dan Moren, Six Colors

If you want to know how sold I was on CarPlay, you needn’t look any further than my experiences installing a new head unit in my car in order to get it. A few months later, this has proved to be an altogether excellent choice, with no real downsides.

But within a few days of using and loving CarPlay, I’d already run into a handful of things that could be made even better with a little adjustment. And the good news is that, as of iOS 13, Apple mostly delivers on a couple of the most significant ones.

IKEA Place AR App Updated With New Interface And Features, by Chance Miller, 9to5Mac

Headlining today’s update are a pair of new augmented reality features. Multiplacement allows people to try out several items at once to see how they look, using augmented reality to visualize their placement in their current room.

Furthermore, a new room sets feature allows people to map out an entire room with new furniture to see how it would look.

'Grindstone' Is A Perfect Puzzler To Showcase Apple Arcade's Promise, by Patrick Klepek, Vice

My goal on the night I signed up for Apple Arcade was to play through a dozen or so games for a few minutes each, and then figure out where to go from there. Instead, I was forced to huddle up against a wall to keep my phone from dying because I’d spent the last three hours ignoring the latest Cubs meltdown on TV and playing round after round of Grindstone, the latest game from Capy Games (Below, Super Time Force). Grindstone is f’ing awesome.


Foster + Partners' Latest Apple Store Opens In Central Tokyo, by Tom Ravenscroft, Dezeen

"The structural grid gives the entire volume a certain rhythm, while the calm interior is enhanced by the bamboo that lines the perimeter," said Behling.

Travel Without A Phone To Be In The Moment, by Derek Sivers

Where you are is partially defined by where you are not. When you’re somewhere, you’re not somewhere else. But when you use your phone, you’re everywhere. You keep in touch with friends. You hear what’s going on at home. You see the screen exactly as you do anywhere else.

It’s wonderful to be cut off from everywhere else — to be more fully only there.

Four Years In Startups, by Anna Wiener, New Yorker

Depending on whom you ask, 2012 represented the apex, the inflection point, or the beginning of the end for Silicon Valley’s startup scene—what cynics called a bubble, optimists called the future, and my future co-workers, high on the fumes of world-historical potential, breathlessly called the ecosystem. Everything was going digital. Everything was up in the cloud. A technology conglomerate that first made its reputation as a Web-page search engine, but quickly became the world’s largest and most valuable private repository of consumer data, developed a prototype for a pair of eyeglasses on which the wearer could check his or her e-mail; its primary rival, a multinational consumer-electronics company credited with introducing the personal computer to the masses, thirty years earlier, released a smartphone so lightweight that gadget reviewers compared it to fine jewelry.

Technologists were plucked from the Valley’s most prestigious technology corporations and universities and put to work on a campaign that reëlected the United States’ first black President. The word “disruption” proliferated, and everything was ripe for or vulnerable to it: sheet music, tuxedo rentals, home cooking, home buying, wedding planning, banking, shaving, credit lines, dry-cleaning, the rhythm method. It was the dawn of the unicorns: startups valued, by their investors, at more than a billion dollars. The previous summer, a prominent venture capitalist, in the op-ed pages of an international business newspaper, had proudly declared that software was “eating the world.”

Not that I was paying any attention. At twenty-five, I was working in publishing, as an assistant to a literary agent, sitting at a narrow desk outside my boss’s office, frantically e-mailing my friends. The year before, I’d received a raise, from twenty-nine thousand dollars to thirty. What was my value? One semester of an M.F.A. program; fifteen hundred chopped salads, after taxes. I had a year left on my parents’ health insurance.

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I look at my iPhone, lying on the desktop, next to my keyboard, and wonders: why aren't you always on?



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