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The New-Fitness Edition Wednesday, December 25, 2019

Apple Watch: The Best Fitness Features To Make Sure You Achieve Your Health Goals, by Andrew Griffin, Independent

The Watch can be a powerful tool to track your fitness and keep you motivated as you head into January with fresh resolutions and new goals. But like any powerful tool, you have to use it right: it is packed with a variety of exercise and health tracking features, but the sheer number and depth of them can sometimes be confusing.

Getting to grips with both a new workout regime and a new smartwatch can be as taxing as the exercise itself. But thankfully there are plenty of ways to make it easier – and focus on putting that effort into your new fitness.

Using iPhone's 'Night Mode' To Shoot 40 Days Of Darkness In Russia's North, by Amos Chapple, PetaPixel

For my latest photo essay “Forty Days Of Darkness,” I bought the new iPhone 11 Pro and went to Russia’s Murmansk, the biggest city in the Arctic circle. From December until January the sun never rises over Murmansk. With the iPhone camera (most of the time) set to “night mode,” I shot life in the darkness there.

Using The New Mac Pro And Pro Display XDR, by Lunar Animation

The fact that it’s possible to have a simulation running and a scene rendering while being able to review and edit animation, really shows the potential for a professional user. This capacity really blew us away.

[...]

So we can safely say that the Mac Pro and Pro Display XDR levelled up (excuse the pun) what we could do within the timeframe we had on the Jumanji project. As a complicated single animation scene, we were able to watch the sequence in real-time with the full resolution assets and their textures. We could quickly make fixes and changes, and save out a play blast to showcase to the client (saving out at 139 frames-per-second). We could run our simulations and render out frames faster. To make this even better, we were able to do all these things at the same time and with the Pro Display XDR, we were able to ensure that our final deliverables were an accurate representation of what we wanted to send to the client.

Voice Control Shows Why Apple's Focus On Accessibility Is So Important, by Luke Filipowicz, iMore

Recently, I broke my pinky finger on my left hand and required surgery (which I had about a month ago) and physical rehab (which I'm still going through) to correct. I went from having a partial cast to a full cast and then having a splint. During this time, I have been using iOS 13's Voice Control feature heavily and have very quickly come to appreciate that Apple has developed such a great accessibility feature.

Notes

How Apple’s Push To Rule The Smartphone Industry Has Made Apple Store Employees Feel Like Robots, by Lisa Eadicicco, Business Insider

Business Insider spoke to current and former employees who said they noticed a shift in recent years in the spirit of the tech giant’s retail stores. Some said it had become more difficult for retail staff to focus on customers as they felt pressure to boost numbers. Changes to individual store goals and priorities have also made the job feel more transactional and less like they were making personal connections with customers.

Moreover, many of the current or former employees expressed concerns about changes with the Genius Bar, Apple’s in-person technical support. They said that its workers were increasingly encouraged to push upgrades, and that Apple Geniuses, the position once promoted by the company as coveted IT career paths, were no longer receiving technical training that’s as comprehensive as it once was.

How Classroom Technology Is Holding Students Back, by Natalie Wexler, MIT Technology Review

In fact, the evidence is equivocal at best. Some studies have found positive effects, at least from moderate amounts of computer use, especially in math. But much of the data shows a negative impact at a range of grade levels. A study of millions of high school students in the 36 member countries of the Organisation for Economic Co-operation and Development (OECD) found that those who used computers heavily at school “do a lot worse in most learning outcomes, even after accounting for social background and student demographics.” According to other studies, college students in the US who used laptops or digital devices in their classes did worse on exams. Eighth graders who took Algebra I online did much worse than those who took the course in person. And fourth graders who used tablets in all or almost all their classes had, on average, reading scores 14 points lower than those who never used them—a differential equivalent to an entire grade level. In some states, the gap was significantly larger.

Bottom of the Page

I think I've realize what I want to do, for the remaining of my life, that combines books, magazines, and programming. This is probably a 2020 thing, but it is equally likely to be a 2021 thing.

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Thanks for reading.