The country’s virtual and augmented reality industry went from the talk of the town a few years ago to a disappointment to investors and consumers who expected to see mass adoption quickly — last year, XR device shipment crossed 1 million units in China, a number that’s insignificant compared to the reach of other consumer electronics.
While Wall Street traders are skeptical of Vision Pro’s price tag and usability, China’s mixed reality community is excited that the device’s debut has rekindled the public’s interest in XR, which could eventually help bring the necessary talent, supply chain resources and investments into the nascent space.
But by holding the release to this year, Apple is able to counter the slow Mac performance for the past few quarters and have something new to shore up growth against the strong performance from last year’s M2 Air. It’s a playbook Apple has used in the past — when iPhone sales start to slow down, it expands the lineup to include more models.
I don’t know who came up with the concept of noise-canceling headphones, but I do know they have my undying respect.
Maybe these changes won’t make a difference. Who makes phone calls anymore, anyway? And as excited as I am about stickers, I’m not convinced they’re going to catch on. But if iPhone users take a liking to these new features, it’ll be yet another way Apple creates even more space between iPhone users and Android users.
It’s probably the most infamous security breach in Apple’s 47-year history.
On Thursday, March 18, 2010, a drunk Apple software engineer named Gray Powell left an iPhone 4 prototype on a barstool inside Redwood City’s Gourmet Haus Staudt beer hall — a seemingly innocuous act that would eventually result in a $5,000 cash purchase of stolen property, a police raid and accusations of extortion from then CEO Steve Jobs.
It also set off a media frenzy outside Volker Staudt’s German beer hall, a mere 20 miles from Apple’s Infinite Loop headquarters.
I've hit a brick wall with my hobby project. I still don't believe in cross-platform user-interface, but I am tiresome of having multiple designs squeezed into a single project just to cater to the different platforms.
Maybe I should take a breather for the next few weeks.
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Thanks for reading.